WEBGLCompressedTextureAstc class

The extension is part of the WebGL API and exposes Adaptive Scalable Texture Compression (ASTC) compressed texture formats to WebGL. For more information, see the article Using ASTC Texture Compression for Game Assets by nvidia. WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Note: ASTC compression is typically available on Mali ARM GPUs, Intel GPUs, and Nividia Tegra chips. This extension is available to both, WebGL1 and WebGL2 contexts.

Available extensions
Annotations
  • @JS('WEBGL_compressed_texture_astc')
  • @staticInterop

Constructors

WEBGLCompressedTextureAstc()
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

getSupportedProfiles() Iterable<String>

Available on WEBGLCompressedTextureAstc, provided by the PropsWEBGLCompressedTextureAstc extension

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited