uniformMatrix4x2fv method
void
uniformMatrix4x2fv(
- WebGLUniformLocation? location,
- bool transpose,
- dynamic data, [
- int? srcOffset = 0,
- int? srcLength = 0,
Implementation
void uniformMatrix4x2fv(
WebGLUniformLocation? location, bool transpose, dynamic data,
[int? srcOffset = 0, int? srcLength = 0]) =>
js_util.callMethod(this, 'uniformMatrix4x2fv',
[location, transpose, data, srcOffset, srcLength]);