uniformMatrix4x2fv method

void uniformMatrix4x2fv(
  1. WebGLUniformLocation? location,
  2. bool transpose,
  3. dynamic data, [
  4. int? srcOffset = 0,
  5. int? srcLength = 0,
])

Implementation

void uniformMatrix4x2fv(
        WebGLUniformLocation? location, bool transpose, dynamic data,
        [int? srcOffset = 0, int? srcLength = 0]) =>
    js_util.callMethod(this, 'uniformMatrix4x2fv',
        [location, transpose, data, srcOffset, srcLength]);