bindBufferRange method
Implementation
void bindBufferRange(
int target, int index, WebGLBuffer? buffer, int offset, int size) =>
js_util.callMethod(
this, 'bindBufferRange', [target, index, buffer, offset, size]);
void bindBufferRange(
int target, int index, WebGLBuffer? buffer, int offset, int size) =>
js_util.callMethod(
this, 'bindBufferRange', [target, index, buffer, offset, size]);