bindBufferRange method
Implementation
void bindBufferRange(
        int target, int index, WebGLBuffer? buffer, int offset, int size) =>
    js_util.callMethod(
        this, 'bindBufferRange', [target, index, buffer, offset, size]);void bindBufferRange(
        int target, int index, WebGLBuffer? buffer, int offset, int size) =>
    js_util.callMethod(
        this, 'bindBufferRange', [target, index, buffer, offset, size]);