DelayNode class
The interface represents a delay-line; an AudioNode audio-processing module that causes a delay between the arrival of an input data and its propagation to the output. A always has exactly one input and one output, both with the same amount of channels.
When creating a graph that has a cycle, it is mandatory to have at least one in the cycle, or the nodes taking part in the cycle will be muted.
EventTarget
AudioNode
DelayNode
Number of inputs
1
Number of outputs
1
Channel count mode
"max"
Channel count
2
(not used in the default count mode)
Channel interpretation
"speakers"
- Implemented types
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- DelayNode(BaseAudioContext context, [DelayOptions? options])
-
factory
Properties
- channelCount ↔ int
-
Available on AudioNode, provided by the PropsAudioNode extension
getter/setter pair - channelCountMode ↔ ChannelCountMode
-
Available on AudioNode, provided by the PropsAudioNode extension
getter/setter pair - channelInterpretation ↔ ChannelInterpretation
-
Available on AudioNode, provided by the PropsAudioNode extension
getter/setter pair - context → BaseAudioContext
-
Available on AudioNode, provided by the PropsAudioNode extension
no setter - delayTime → AudioParam
-
Available on DelayNode, provided by the PropsDelayNode extension
no setter - hashCode → int
-
The hash code for this object.
no setterinherited
- numberOfInputs → int
-
Available on AudioNode, provided by the PropsAudioNode extension
no setter - numberOfOutputs → int
-
Available on AudioNode, provided by the PropsAudioNode extension
no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addEventListener(
String type, EventListener? callback, [dynamic options]) → void -
Available on EventTarget, provided by the PropsEventTarget extension
-
connect(
AudioNode destinationNode, [int? output = 0, int? input = 0]) → AudioNode -
Available on AudioNode, provided by the PropsAudioNode extension
-
disconnect(
[AudioNode? destinationNode, int? output, int? input]) → void -
Available on AudioNode, provided by the PropsAudioNode extension
-
dispatchEvent(
Event event) → bool -
Available on EventTarget, provided by the PropsEventTarget extension
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeEventListener(
String type, EventListener? callback, [dynamic options]) → void -
Available on EventTarget, provided by the PropsEventTarget extension
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited