ANGLEInstancedArrays class

The extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type. WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Note: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default and the constants and methods are available without the "ANGLE" suffix. Despite the name "ANGLE", this extension works on any device if the hardware supports it and not just on Windows when using the ANGLE library. "ANGLE" just indicates that this extension has been written by the ANGLE library authors.

Available extensions
Annotations
  • @JS('ANGLE_instanced_arrays')
  • @staticInterop

Constructors

ANGLEInstancedArrays()
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

drawArraysInstancedANGLE(int mode, int first, int count, int primcount) → void

Available on ANGLEInstancedArrays, provided by the PropsANGLEInstancedArrays extension

drawElementsInstancedANGLE(int mode, int count, int type, int offset, int primcount) → void

Available on ANGLEInstancedArrays, provided by the PropsANGLEInstancedArrays extension

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
vertexAttribDivisorANGLE(int index, int divisor) → void

Available on ANGLEInstancedArrays, provided by the PropsANGLEInstancedArrays extension

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

vertexAttribArrayDivisorAngle int
no setter