-
uint8x2
→ const GPUVertexFormat
-
const GPUVertexFormat('uint8x2')
-
uint8x4
→ const GPUVertexFormat
-
const GPUVertexFormat('uint8x4')
-
sint8x2
→ const GPUVertexFormat
-
const GPUVertexFormat('sint8x2')
-
sint8x4
→ const GPUVertexFormat
-
const GPUVertexFormat('sint8x4')
-
unorm8x2
→ const GPUVertexFormat
-
const GPUVertexFormat('unorm8x2')
-
unorm8x4
→ const GPUVertexFormat
-
const GPUVertexFormat('unorm8x4')
-
snorm8x2
→ const GPUVertexFormat
-
const GPUVertexFormat('snorm8x2')
-
snorm8x4
→ const GPUVertexFormat
-
const GPUVertexFormat('snorm8x4')
-
uint16x2
→ const GPUVertexFormat
-
const GPUVertexFormat('uint16x2')
-
uint16x4
→ const GPUVertexFormat
-
const GPUVertexFormat('uint16x4')
-
sint16x2
→ const GPUVertexFormat
-
const GPUVertexFormat('sint16x2')
-
sint16x4
→ const GPUVertexFormat
-
const GPUVertexFormat('sint16x4')
-
unorm16x2
→ const GPUVertexFormat
-
const GPUVertexFormat('unorm16x2')
-
unorm16x4
→ const GPUVertexFormat
-
const GPUVertexFormat('unorm16x4')
-
snorm16x2
→ const GPUVertexFormat
-
const GPUVertexFormat('snorm16x2')
-
snorm16x4
→ const GPUVertexFormat
-
const GPUVertexFormat('snorm16x4')
-
float16x2
→ const GPUVertexFormat
-
const GPUVertexFormat('float16x2')
-
float16x4
→ const GPUVertexFormat
-
const GPUVertexFormat('float16x4')
-
float32
→ const GPUVertexFormat
-
const GPUVertexFormat('float32')
-
float32x2
→ const GPUVertexFormat
-
const GPUVertexFormat('float32x2')
-
float32x3
→ const GPUVertexFormat
-
const GPUVertexFormat('float32x3')
-
float32x4
→ const GPUVertexFormat
-
const GPUVertexFormat('float32x4')
-
uint32
→ const GPUVertexFormat
-
const GPUVertexFormat('uint32')
-
uint32x2
→ const GPUVertexFormat
-
const GPUVertexFormat('uint32x2')
-
uint32x3
→ const GPUVertexFormat
-
const GPUVertexFormat('uint32x3')
-
uint32x4
→ const GPUVertexFormat
-
const GPUVertexFormat('uint32x4')
-
sint32
→ const GPUVertexFormat
-
const GPUVertexFormat('sint32')
-
sint32x2
→ const GPUVertexFormat
-
const GPUVertexFormat('sint32x2')
-
sint32x3
→ const GPUVertexFormat
-
const GPUVertexFormat('sint32x3')
-
sint32x4
→ const GPUVertexFormat
-
const GPUVertexFormat('sint32x4')