bindBufferRange method

void bindBufferRange(
  1. int target,
  2. int index,
  3. WebGLBuffer? buffer,
  4. int offset,
  5. int size,
)

Implementation

void bindBufferRange(
        int target, int index, WebGLBuffer? buffer, int offset, int size) =>
    js_util.callMethod(
        this, 'bindBufferRange', [target, index, buffer, offset, size]);