bindings/webgl1 library

Classes

WebGLActiveInfo
The WebGLActiveInfo interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getActiveAttrib() and WebGLRenderingContext.getActiveUniform() methods.
WebGLBuffer
The WebGLBuffer interface is part of the WebGL API and represents an opaque buffer object storing data such as vertices or colors.
WebGLContextAttributes
WebGLContextEvent
The WebContextEvent interface is part of the WebGL API and is an interface for an event that is generated in response to a status change to the WebGL rendering context.
WebGLContextEventInit
WebGLFramebuffer
The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.
WebGLObject
WebGLProgram
The is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL).
WebGLRenderbuffer
The WebGLRenderbuffer interface is part of the WebGL API and represents a buffer that can contain an image, or that can be a source or target of a rendering operation.
WebGLRenderingContext
The interface provides an interface to the OpenGL ES 2.0 graphics rendering context for the drawing surface of an HTML <canvas> element. To get an access to a WebGL context for 2D and/or 3D graphics rendering, call getContext() on a <canvas> element, supplying "webgl" as the argument: var canvas = document.getElementById('myCanvas'); var gl = canvas.getContext('webgl'); Once you have the WebGL rendering context for a canvas, you can render within it. The WebGL tutorial has more information, examples, and resources on how to get started with WebGL. If you require a WebGL 2.0 context, see WebGL2RenderingContext; this supplies access to an implementation of OpenGL ES 3.0 graphics.
WebGLRenderingContextBase
WebGLRenderingContextOverloads
WebGLShader
The WebGLShader is part of the WebGL API and can either be a vertex or a fragment shader. A WebGLProgram requires both types of shaders.
WebGLShaderPrecisionFormat
The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
WebGLTexture
The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.
WebGLUniformLocation
The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.