PropsWebGLRenderingContextOverloads extension
Methods
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bufferData(int target, int size, int usage)
→ void
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bufferSubData(int target, int offset, dynamic data)
→ void
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compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, dynamic data)
→ void
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compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, dynamic data)
→ void
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readPixels(int x, int y, int width, int height, int format, int type, dynamic pixels)
→ void
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texImage2D(int target, int level, int internalformat, int width, int height, [int? border, int? format, int? type, dynamic pixels])
→ void
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texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, [int? format, int? type, dynamic pixels])
→ void
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uniform1fv(WebGLUniformLocation? location, dynamic v)
→ void
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uniform1iv(WebGLUniformLocation? location, dynamic v)
→ void
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uniform2fv(WebGLUniformLocation? location, dynamic v)
→ void
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uniform2iv(WebGLUniformLocation? location, dynamic v)
→ void
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uniform3fv(WebGLUniformLocation? location, dynamic v)
→ void
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uniform3iv(WebGLUniformLocation? location, dynamic v)
→ void
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uniform4fv(WebGLUniformLocation? location, dynamic v)
→ void
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uniform4iv(WebGLUniformLocation? location, dynamic v)
→ void
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uniformMatrix2fv(WebGLUniformLocation? location, bool transpose, dynamic value)
→ void
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uniformMatrix3fv(WebGLUniformLocation? location, bool transpose, dynamic value)
→ void
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uniformMatrix4fv(WebGLUniformLocation? location, bool transpose, dynamic value)
→ void
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