ChannelSplitterNode class
The interface, often used in conjunction with its opposite, ChannelMergerNode, separates the different channels of an audio source into a set of mono outputs. This is useful for accessing each channel separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.
If your always has one single input, the amount of outputs is
defined by a parameter on its constructor and the call to
AudioContext.createChannelSplitter()
. In the case that no value
is given, it will default to 6
. If there are fewer channels in
the input than there are outputs, supernumerary outputs are
silent.
EventTarget
AudioNode
ChannelSplitterNode
Number of inputs
1
Number of outputs
variable; default to 6
.
Channel count mode
["explicit]" Older implementations, as per earlier versions
of the spec use ["max"].
Channel count
Fixed to the number of outputs. Older implementations, as
per earlier
versions of the spec use 2
(not used in the default count
mode).
Channel interpretation
"discrete"
- Implemented types
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- ChannelSplitterNode(BaseAudioContext context, [ChannelSplitterOptions? options])
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited