ChannelSplitterNode class

The interface, often used in conjunction with its opposite, ChannelMergerNode, separates the different channels of an audio source into a set of mono outputs. This is useful for accessing each channel separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.

If your always has one single input, the amount of outputs is defined by a parameter on its constructor and the call to AudioContext.createChannelSplitter(). In the case that no value is given, it will default to 6. If there are fewer channels in the input than there are outputs, supernumerary outputs are silent.

EventTarget

AudioNode

ChannelSplitterNode

Number of inputs 1

Number of outputs variable; default to 6.

Channel count mode

["explicit]" Older implementations, as per earlier versions
of the spec use ["max"].

Channel count

 Fixed to the number of outputs. Older implementations, as

per earlier versions of the spec use 2 (not used in the default count mode).

Channel interpretation "discrete"

Implemented types
Available extensions
Annotations
  • @JS()
  • @staticInterop

Constructors

ChannelSplitterNode(BaseAudioContext context, [ChannelSplitterOptions? options])
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited