AudioBuffer class

The interface represents a short audio asset residing in memory, created from an audio file using the AudioContext.decodeAudioData() method, or from raw data using AudioContext.createBuffer(). Once put into an AudioBuffer, the audio can then be played by being passed into an AudioBufferSourceNode. Objects of these types are designed to hold small audio snippets, typically less than 45 s. For longer sounds, objects implementing the MediaElementAudioSourceNode are more suitable. The buffer contains data in the following format: non-interleaved IEEE754 32-bit linear PCM with a nominal range between -1 and +1, that is, a 32-bit floating point buffer, with each sample between -1.0 and 1.0. If the has multiple channels, they are stored in separate buffers.

Available extensions
Annotations
  • @JS()
  • @staticInterop

Constructors

AudioBuffer(AudioBufferOptions options)
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited