PropsGPURenderCommandsMixin extension

on

Methods

draw(int vertexCount, [int? instanceCount = 1, int? firstVertex = 0, int? firstInstance = 0]) → void
drawIndexed(int indexCount, [int? instanceCount = 1, int? firstIndex = 0, int? baseVertex = 0, int? firstInstance = 0]) → void
drawIndexedIndirect(GPUBuffer indirectBuffer, int indirectOffset) → void
drawIndirect(GPUBuffer indirectBuffer, int indirectOffset) → void
setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, [int? offset = 0, int? size]) → void
setPipeline(GPURenderPipeline pipeline) → void
setVertexBuffer(int slot, GPUBuffer buffer, [int? offset = 0, int? size]) → void