PropsGPUComputePassEncoder extension
Methods
-
dispatchWorkgroups(
int workgroupCountX, [int? workgroupCountY = 1, int? workgroupCountZ = 1]) → void -
dispatchWorkgroupsIndirect(
GPUBuffer indirectBuffer, int indirectOffset) → void -
end(
) → void -
setPipeline(
GPUComputePipeline pipeline) → void