PropsCanvasDrawPath extension
Methods
-
beginPath(
) → void -
clip(
[Path2D? path, CanvasFillRule? fillRule = CanvasFillRule.nonzero]) → void -
fill(
[Path2D? path, CanvasFillRule? fillRule = CanvasFillRule.nonzero]) → void -
isPointInPath(
Path2D path, dynamic x, [dynamic y, CanvasFillRule? fillRule = CanvasFillRule.nonzero]) → bool -
isPointInStroke(
Path2D path, [dynamic x, dynamic y]) → bool -
stroke(
[Path2D? path]) → void