PropsCanvasDrawPath extension

on

Methods

beginPath() → void
clip([Path2D? path, CanvasFillRule? fillRule = CanvasFillRule.nonzero]) → void
fill([Path2D? path, CanvasFillRule? fillRule = CanvasFillRule.nonzero]) → void
isPointInPath(Path2D path, dynamic x, [dynamic y, CanvasFillRule? fillRule = CanvasFillRule.nonzero]) bool
isPointInStroke(Path2D path, [dynamic x, dynamic y]) bool
stroke([Path2D? path]) → void