unmount method

  1. @override
void unmount()
override

Transition from the "inactive" to the "defunct" lifecycle state.

Called when the framework determines that an inactive element will never be reactivated. At the end of each animation frame, the framework calls unmount on any remaining inactive elements, preventing inactive elements from remaining inactive for longer than a single animation frame.

After this function is called, the element will not be incorporated into the tree again.

Any resources this element holds should be released at this point.

Implementations of this method should end with a call to the inherited method, as in super.unmount().

Implementation

@override
void unmount() {
  super.unmount();
  state.dispose();
  assert(state._debugLifecycleState == _StateLifecycle.defunct);
  state._element = null;
  _state = null;
}