progress class final
The <progress> HTML element displays an indicator showing the completion progress of a task, typically displayed as a progress bar.
- Inheritance
-
- Object
- Component
- StatelessComponent
- progress
Constructors
-
progress(List<
Component> children, {double? value, double? max, String? id, String? classes, Styles? styles, Map<String, String> ? attributes, Map<String, EventCallback> ? events, Key? key}) -
The <progress> HTML element displays an indicator showing the completion progress of a task, typically displayed as a progress bar.
const
Properties
-
attributes
→ Map<
String, String> ? -
Additional attributes to apply to the HTML element.
final
-
children
→ List<
Component> -
The children of this component.
final
- classes → String?
-
The CSS classes to apply to the HTML element, separated by whitespace.
final
-
events
→ Map<
String, EventCallback> ? -
Event listeners to attach to the HTML element.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String?
-
The id of the HTML element. Must be unique within the document.
final
- key → Key?
-
Controls how one component replaces another component in the tree.
finalinherited
- max → double?
-
This attribute describes how much work the task indicated by the progress element requires. The max attribute, if present, must have a value greater than 0 and be a valid floating point number. The default value is 1.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- styles → Styles?
-
The inline styles to apply to the HTML element.
final
- value → double?
-
This attribute specifies how much of the task that has been completed. It must be a valid floating point number between 0 and max, or between 0 and 1 if max is omitted. If there is no value attribute, the progress bar is indeterminate; this indicates that an activity is ongoing with no indication of how long it is expected to take.
final
Methods
-
build(
BuildContext context) → Component -
Describes the part of the user interface represented by this component.
override
-
createElement(
) → Element -
Creates a StatelessElement to manage this component's location in the tree.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
shouldRebuild(
covariant Component newComponent) → bool -
Implement this method to determine whether a rebuild can be skipped.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited