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Flutter wrapper for Intercom Android, iOS, and Web projects.

  • Uses Intercom Android SDK Version 12.4.3.
  • The minimum Android SDK minSdkVersion required is 21.
  • Uses Intercom iOS SDK Version 12.4.3.
  • The minimum iOS target version required is 13.


Import package:intercom_flutter/intercom_flutter.dart and use the methods in Intercom class.


import 'package:flutter/material.dart';
import 'package:intercom_flutter/intercom_flutter.dart';

void main() async {
    // initialize the flutter binding.
    // initialize the Intercom.
    // make sure to add keys from your Intercom workspace.
    await Intercom.instance.initialize('appIdHere', iosApiKey: 'iosKeyHere', androidApiKey: 'androidKeyHere');

class App extends StatelessWidget {

    Widget build(BuildContext context) {
        return FlatButton(
            child: Text('Open Intercom'),
            onPressed: () async {
                // messenger will load the messages only if the user is registered in Intercom.
                // either identified or unidentified.
                await Intercom.instance.displayMessenger();

See Intercom Android and iOS package documentation for more information.



<uses-permission android:name="android.permission.INTERNET"/>

Optional permissions:

<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.VIBRATE"/>

Enable AndroidX + Jetifier support in your android/ file (see example app):



Make sure that you have a NSPhotoLibraryUsageDescription entry in your Info.plist.

Push notifications setup

This plugin works in combination with the firebase_messaging plugin to receive Push Notifications. To set this up:

  • First, implement firebase_messaging
  • Then, add the Firebase server key to Intercom, as described here (you can skip 1 and 2)
  • Follow the steps as described here to enable push notification in iOS.
  • Ask FirebaseMessaging for the token that we need to send to Intercom, and give it to Intercom (so Intercom can send push messages to the correct device), please note that in order to receive push notifications in your iOS app, you have to send the APNS token to Intercom. Below example uses firebase_messaging to get either the FCM or APNS token based on the platform:
final firebaseMessaging = FirebaseMessaging.instance;
final intercomToken = Platform.isIOS ? await firebaseMessaging.getAPNSToken() : await firebaseMessaging.getToken();


Now, if either Firebase direct (e.g. by your own backend server) or Intercom sends you a message, it will be delivered to your app.


Add the below script inside body tag in the index.html file located under web folder

    window.intercomSettings = {
        hide_default_launcher: true, // set this to false, if you want to show the default launcher
    (function(){var w=window;var ic=w.Intercom;if(typeof ic==="function"){ic('reattach_activator');ic('update',w.intercomSettings);}else{var d=document;var i=function(){i.c(arguments);};i.q=[];i.c=function(args){i.q.push(args);};w.Intercom=i;var l=function(){var s=d.createElement('script');s.type='text/javascript';s.async=true;s.src='';var x=d.getElementsByTagName('script')[0];x.parentNode.insertBefore(s, x);};if(document.readyState==='complete'){l();}else if(w.attachEvent){w.attachEvent('onload',l);}else{w.addEventListener('load',l,false);}}})();

Following functions are not yet supported on Web:

  • unreadConversationCount
  • setInAppMessagesVisibility
  • displayHelpCenter
  • sendTokenToIntercom
  • handlePushMessage
  • isIntercomPush
  • handlePush
  • displayCarousel