AutoDisposeFamilyStreamNotifier<State, Arg> class
abstract
A variant of AsyncNotifier which has build creating a Stream.
This can be considered as a StreamProvider that can mutate its value over time.
The syntax for using this provider is slightly different from the others
in that the provider's function doesn't receive a "ref" (and in case
of family
, doesn't receive an argument either).
Instead the ref (and argument) are directly accessible in the associated
AsyncNotifier.
This can be considered as a StreamProvider that can mutate its value over time.
When using autoDispose
or family
, your notifier type changes.
Instead of extending StreamNotifier, you should extend either:
- AutoDisposeStreamNotifier for
autoDispose
- FamilyStreamNotifier for
family
- AutoDisposeFamilyStreamNotifier for
autoDispose.family
Constructors
Properties
- arg ↔ Arg
-
The argument that was passed to this family.
latefinal
-
future
→ Future<
State> -
Obtains a Future that resolves with the first
state
value that is not AsyncLoading.no setterinherited - hashCode → int
-
The hash code for this object.
no setterinherited
-
ref
→ AutoDisposeStreamNotifierProviderRef<
State> -
The Ref from the provider associated with this AsyncNotifier.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
state
↔ AsyncValue<
State> -
The value currently exposed by this AsyncNotifier.
getter/setter pairinherited
Methods
-
build(
Arg arg) → Stream< State> -
listenSelf(
void listener(AsyncValue< State> ? previous, AsyncValue<State> next), {void onError(Object error, StackTrace stackTrace)?}) → void -
Listens to changes on the value exposed by this provider.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
FutureOr< State> cb(State), {FutureOr<State> onError(Object err, StackTrace stackTrace)?}) → Future<State> -
A function to update
state
from its previous value, while abstracting loading/error cases forstate
.inherited -
updateShouldNotify(
AsyncValue< State> previous, AsyncValue<State> next) → bool -
A method invoked when the state exposed by this AsyncNotifier changes.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited