ShakeEffect class

A Effect that applies a shaking motion to a Widget.

Inheritance

Constructors

ShakeEffect({double frequency = 8, Offset offset = const Offset(5, 0), double rotation = pi / 36})
Creates a ShakeEffect.
const

Properties

frequency double
The frequency of the shake in hertz. Defaults to 8.
final
hashCode int
The hash code for this object.
no setterinherited
offset Offset
The offset of the shake. Defaults to 5, 0.
final
props List<Object?>
The list of properties that will be used to determine whether two instances are equal.
no setter
rotation double
The rotation of the shake. Defaults to pi / 36.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stringify bool?
If set to true, the toString method will be overridden to output this instance's props.
no setterinherited

Methods

apply(BuildContext context, Widget child) Widget
Applies this Effect to given child. This is called by Effect builder widgets to apply the effect to given child.
override
lerp(covariant ShakeEffect other, double value) ShakeEffect
Linearly interpolates between two Effects. This is used to animate between two Effects. The value argument is a fraction that determines the position of this effect between this and other.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited