state property
The current state.
Changing the state will notify the observers. If the newValue
is a Future, then the notification will be
sent after the future is completed.
Implementation
@override
T get state {
if (!initialized) {
_skipFirstNotification = true;
}
try {
return _source.state;
} catch (e) {
_skipFirstNotification = false;
rethrow;
}
}