TileOverlay class

A tile overlay is a set of images to be displayed on a map.

It can be transparent and enable you to add new functions to an existing map.

Annotations

Constructors

TileOverlay({required TileOverlayId tileOverlayId, required dynamic tileProvider, bool? fadeIn, double? transparency, bool? visible, double? zIndex})
Creates a TileOverlay object.
const

Properties

fadeIn bool?
Indicates whether a tile overlay fades in.
final
hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
tileOverlayId TileOverlayId
Unique Tile Overlay ID.
final
tileProvider → dynamic
Provider of a tile overlay.
final
transparency double?
Transparency of a tile overlay.
final
visible bool?
Indicates whether a tile overlay is visible.
final
zIndex double?
Z-index of a tile overlay.
final

Methods

clone() TileOverlay
Clones a TileOverlay object.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
updateCopy({dynamic tileProvider, bool? fadeIn, double? transparency, bool? visible, double? zIndex}) TileOverlay
Copies a TileOverlay object and updates the specified attributes.

Operators

operator ==(Object other) bool
The equality operator.
override