StorageBackendMemory class
In-memory storage backend
This storage memory uses the RandomAccessBuffer
which is an abstraction
for managing data in Uint8List as a mean of storage. Data will not be
persisted and is lost on close. Data is not stored, is highly volatile
and does not survive a page refresh.
Constructors
- StorageBackendMemory(Uint8List? bytes, HiveCipher? _cipher, [int initialOffset = 0])
- Default constructor for the StorageBackendMemory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- path → String?
-
An in-memory storage has no path
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- supportsCompaction → bool
-
Whether the database can be compacted
final
Methods
-
clear(
) → Future< void> - Clear database
-
close(
) → Future< void> - Close database
-
compact(
Iterable< Frame> frames) → Future<void> - Compact database
-
deleteFromDisk(
) → Future< void> - Clear database and delete from disk
-
flush(
) → Future< void> - Nothing to flush to disk as we act directly in-memory
-
initialize(
TypeRegistry registry, Keystore keystore, bool lazy) → Future< void> - Prepare backend
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
readValue(
Frame frame) → Future - Read value from backend
-
toString(
) → String -
A string representation of this object.
inherited
-
writeFrames(
List< Frame> frames) → Future<void> - Write a list of frames to the backend
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited