createState method
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of
a StatefulWidget
. For example, if the widget is inserted into the tree
in multiple locations, the framework will create a separate State object
for each location. Similarly, if the widget is removed from the tree and
later inserted into the tree again, the framework will call createState
again to create a fresh State object, simplifying the lifecycle of
State objects.
Implementation
@override
_DrawHemicycleState createState() => _DrawHemicycleState(
assemblyElements: assemblyElements,
assemblyAngle: assemblyAngle ?? 170,
assemblyWidth: assemblyWidth ?? 1,
individualVotes: individualVotes,
groupSectors: groupSectors,
superGroupSectors: superGroupSectors,
withLegend: withLegend ?? false,
minLegendRows: minLegendRows,
withTitle: withTitle ?? false,
title: title,
nbRows: nbRows,
useGroupSector: useGroupSector ?? false,
backgroundColor: backgroundColor,
backgroundOpacity: backgroundOpacity ?? 0.05,
hiliteFronde: hiliteFronde);