createState method

  1. @override
_DrawHemicycleState createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<SomeWidget> createState() => _SomeWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.

Implementation

@override
_DrawHemicycleState createState() => _DrawHemicycleState(
    assemblyElements: assemblyElements,
    assemblyAngle: assemblyAngle ?? 170,
    assemblyWidth: assemblyWidth ?? 1,
    individualVotes: individualVotes,
    groupSectors: groupSectors,
    superGroupSectors: superGroupSectors,
    withLegend: withLegend ?? false,
    minLegendRows: minLegendRows,
    withTitle: withTitle ?? false,
    title: title,
    nbRows: nbRows,
    useGroupSector: useGroupSector ?? false,
    backgroundColor: backgroundColor,
    backgroundOpacity: backgroundOpacity ?? 0.05,
    hiliteFronde: hiliteFronde);