hitTouch method
Checks whether a localPoint
inside the object's boundary. This method
always returns true
for the Stage
object, because it occupies the
entire screen and it should always receive touch events.
If useShape
is true
, the method will use the object's shape to check
whether the point is inside it, instead of using its bounding box.
Returns true
if the point is inside the stage's boundary, or false
otherwise.
Implementation
@override
bool hitTouch(GPoint localPoint, [bool useShape = false]) {
return true;
}