dispose method

  1. @override
void dispose()
override

Reset the state of the ScenePainter object

Implementation

@override
void dispose() {
  _isReady = false;
  size = Size.zero;
  _stage?.dispose();
  core.pointer.onInput.remove(_onInputHandler);
  _onUpdate?.removeAll();
  _onUpdate = null;
  super.dispose();
}