getAllBounds method
Returns a list of all bounding boxes of the drawn shapes.
If out
is provided, it appends the bounding boxes to the given list
and returns it. Otherwise, it creates a new list.
Getting all paths bounds is more "accurate" when the object is rotated. cause it calculates each transformed matrix individually. But it has a bigger CPU hit.
In Graphics "paths" are separated by Paint drawing commands: beginFill and lineStyle
Implementation
List<GRect> getAllBounds([List<GRect>? out]) {
out ??= <GRect>[];
for (var e in _drawingQueue) {
final pathRect = e?.path?.getBounds();
if (pathRect == null) {
break;
}
out.add(GRect.fromNative(pathRect));
}
return out;
}