hitTouch method

bool hitTouch(
  1. GPoint localPoint, [
  2. bool useShape = false
])

Determines whether the localPoint specified in the local coordinates of this object lies inside its bounds.

If useShape is false, this method uses the axis-aligned bounding box of the display object to test for a hit. If useShape is true, this method uses the object's shape Graphics to test for a hit, this applies to GSprite and GShape.

This method returns true if the point is inside the object's bounds, and false otherwise.

Implementation

bool hitTouch(GPoint localPoint, [bool useShape = false]) {
  return hitTest(localPoint, useShape) != null;
}