containsLocationPoly static method
Checks if point
is inside polygon
Implementation
static bool containsLocationPoly(Point point, List<Point> polygon) {
num ax = 0;
num ay = 0;
num bx = polygon[polygon.length - 1].x - point.x;
num by = polygon[polygon.length - 1].y - point.y;
int depth = 0;
for (int i = 0; i < polygon.length; i++) {
ax = bx;
ay = by;
bx = polygon[i].x - point.x;
by = polygon[i].y - point.y;
if (ay < 0 && by < 0) continue; // both "up" or both "down"
if (ay > 0 && by > 0) continue; // both "up" or both "down"
if (ax < 0 && bx < 0) continue; // both points on left
num lx = ax - ay * (bx - ax) / (by - ay);
if (lx == 0) return true; // point on edge
if (lx > 0) depth++;
}
return (depth & 1) == 1;
}