moveCamera method
void
moveCamera(})
override
Moves camera to the new coordinates.
if animated
not set, it defaults to true
.
For safe execution of moveCamera some actions must be performed, and if
waitUntilReady
is set to true
(by default it's true), so this method
will await of completion of all actions, and executes moveCamera as soon
as it possible. This argument only affects on mobile devices.
Implementation
@override
void moveCamera(
GeoCoord latLng, {
bool animated = true,
bool waitUntilReady = true,
required double zoom,
}) =>
throw UnimplementedError();