moveCamera method

  1. @override
void moveCamera(
  1. GeoCoord latLng, {
  2. bool animated = true,
  3. bool waitUntilReady = true,
  4. required double zoom,
})
override

Moves camera to the new coordinates.

if animated not set, it defaults to true.

For safe execution of moveCamera some actions must be performed, and if waitUntilReady is set to true (by default it's true), so this method will await of completion of all actions, and executes moveCamera as soon as it possible. This argument only affects on mobile devices.

Implementation

@override
void moveCamera(
  GeoCoord latLng, {
  bool animated = true,
  bool waitUntilReady = true,
  required double zoom,
}) =>
    throw UnimplementedError();