releaseTile property
(void Function([Element? tileDiv])?)
releaseTile
Implementation
void Function([
Element? tileDiv,
])? get releaseTile =>
callMethod(getProperty(this, 'releaseTile'), 'bind', [this]);
void
releaseTile=(void value([Element? tileDiv])?)
Implementation
set releaseTile(
void Function([
Element? tileDiv,
])? value) {
setProperty(
this, 'releaseTile', value == null ? null : allowInterop(value));
}