releaseTile property

(void Function([Element? tileDiv])?) releaseTile

Implementation

void Function([
  Element? tileDiv,
])? get releaseTile =>
    callMethod(getProperty(this, 'releaseTile'), 'bind', [this]);
void releaseTile=(void value([Element? tileDiv])?)

Implementation

set releaseTile(
    void Function([
      Element? tileDiv,
    ])? value) {
  setProperty(
      this, 'releaseTile', value == null ? null : allowInterop(value));
}