SignalDispatcher<L extends GameListener> class final

An EventDispatcher for an event that carries nothing.

The fixed tick is the case: it happens, and that is the whole message. Separate from EventDispatcher rather than EventDispatcher<L, void>, which would force every dispatch site to write call(null). Same split, and the same names, as SignalCommand beside SinkCommand<P>.

Properties

hashCode int
The hash code for this object.
no setterinherited
listenerCount int
How many listeners were collected. Diagnostics and tests - the point of the design is that this number is settled before the first dispatch.
no setterinherited
reverse bool
See EventDispatcher.reverse.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

call() → void
Delivers to every collected listener that is currently listening.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited