Names the set of framework types that can receive events.
A pure marker - no members of its own. What it carries is membership, and
that is the load-bearing part: the classes implementing it are exactly the
ones the engine walks when it collects listeners at boot, so "who could
possibly receive this event" has a closed, written-down answer -
GameState, SceneStruct, EntityStruct, GameSystem.
- Implementers
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- listensToEvents → bool
-
Whether this listener should receive events right now.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
disableAfterUncaught(
) → void - Stops this listener receiving events, after it threw out of one.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited