RecursiveNode class
SGF-specific recursive node used by the parser.
Standalone structure for SGF trees. Not tied to game.Node.
Constructors
-
RecursiveNode(int id, int? parentId, Map<
String, List< data, List<String> >RecursiveNode> children)
Properties
-
children
↔ List<
RecursiveNode> -
getter/setter pair
-
data
↔ Map<
String, List< String> > -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setteroverride
- id ↔ int
-
getter/setter pair
- parentId ↔ int?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override