MainAppState class
SimpleFrameAppState mixin helps to manage the lifecycle of the Frame connection outside of this file
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- currentState ↔ ApplicationState
-
getter/setter pairinherited
- frame ↔ BrilliantDevice?
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- port ↔ ReceivePort
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → MainApp
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
cancel(
) → Future< void> -
the SimpleFrameApp subclass implements application-specific code
override
-
connectToScannedFrame(
BrilliantScannedDevice device) → Future< void> -
inherited
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant MainApp oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
disconnectFrame(
) → Future< void> -
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
inherited
-
getBatteryWidget(
) → Widget -
inherited
-
getFloatingActionButtonWidget(
Icon ready, Icon running) → FloatingActionButton? -
inherited
-
inherited
-
handleNotification(
NotificationEvent event) → void - Extract the details from the notification and send to Frame
-
initPlatformState(
) → Future< void> -
initState(
) → void -
Called when this object is inserted into the tree.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
reconnectFrame(
) → Future< void> -
inherited
-
run(
) → Future< void> -
the SimpleFrameApp subclass implements application-specific code
override
-
scanForFrame(
) → Future< void> -
inherited
-
scanOrReconnectFrame(
) → Future< void> -
inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
showLoadingScreen(
) → Future< void> -
inherited
-
startApplication(
) → Future< void> -
the SimpleFrameApp subclass can override with application-specific code if necessary
inherited
-
stopApplication(
) → Future< void> -
the SimpleFrameApp subclass can override with application-specific code if necessary
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
-
tryScanAndConnectAndStart(
{required bool andRun}) → Future< void> -
Suitable for inclusion in initState or other startup code,
this function will attempt connection, start app (loading Lua, sprites)
and optionally call run() (unawaited)
to save a few connect/start/(run) steps
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited