LiquidEffect class
A shader-based liquid flow effect.
Renders smooth, organic color waves that mix and interfere like flowing liquid. The movement is controlled by speed and the thickness of the blending by viscosity.
{@tool snippet}
GKWidget(
effect: LiquidEffect(
speed: 1.0,
viscosity: 0.5,
colors: [Colors.purple, Colors.blue, Colors.cyan],
),
trigger: GKTrigger.auto,
)
{@end-tool}
Constructors
-
LiquidEffect({double speed = 1.0, double viscosity = 0.5, List<
Color> colors = const [Color(0xFF9C27B0), Color(0xFF2196F3), Color(0xFF00BCD4)]}) -
Creates a LiquidEffect.
const
Properties
-
colors
→ List<
Color> -
The three colors blended by wave interference.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed → double
-
Animation speed multiplier.
final
- viscosity → double
-
Viscosity from 0.0 (thin, fast blending) to 1.0 (thick, slow blending).
final
Methods
-
build(
BuildContext context, GKController controller, {Widget? child}) → Widget -
Builds the widget tree for this effect.
override
-
dispose(
) → void -
Override to release resources held by this effect.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited