GlitchEffect class

A shader-based digital glitch distortion effect.

Renders random block displacement, RGB channel splitting, scanlines, and frame flicker driven by a GKController.

{@tool snippet}

GKWidget(
  effect: GlitchEffect(
    blockSize: 0.05,
    rgbOffset: 0.01,
  ),
  trigger: GKTrigger.auto,
)

{@end-tool}

Inheritance

Constructors

GlitchEffect({double blockSize = 0.05, double rgbOffset = 0.01})
Creates a GlitchEffect.
const

Properties

blockSize double
The height of each glitch displacement block, in normalized UV space.
final
hashCode int
The hash code for this object.
no setterinherited
rgbOffset double
The horizontal offset for RGB channel splitting, in normalized UV space.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context, GKController controller, {Widget? child}) Widget
Builds the widget tree for this effect.
override
dispose() → void
Override to release resources held by this effect.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited