PixelateEffect class
A shader-based pixelation effect.
Snaps pixels to a grid, creating a mosaic / low-resolution look with optional color quantization and animated pixel size pulsing.
{@tool snippet}
GKWidget(
effect: PixelateEffect(
pixelSize: 8.0,
animate: true,
),
trigger: GKTrigger.auto,
)
{@end-tool}
Constructors
- PixelateEffect({double pixelSize = 8.0, bool animate = true})
-
Creates a PixelateEffect.
const
Properties
- animate → bool
-
Whether the pixel size pulses with time for an animated effect.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- pixelSize → double
-
The size of each pixel block in logical pixels.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context, GKController controller, {Widget? child}) → Widget -
Builds the widget tree for this effect.
override
-
dispose(
) → void -
Override to release resources held by this effect.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited