Window<T extends SceneElement> constructor

const Window<T extends SceneElement>({
  1. Key? key,
  2. required WindowDelegate<T> delegate,
  3. Clip clipBehavior = Clip.hardEdge,
})

Creates a window into a Scene from a location in the widget tree.

Implementation

const Window({
  Key? key,
  required this.delegate,
  this.clipBehavior = Clip.hardEdge,
}) : super(key: key);