Window<T extends SceneElement> constructor
const
Window<T extends SceneElement> ({
- Key? key,
- required WindowDelegate<
T> delegate, - Clip clipBehavior = Clip.hardEdge,
Creates a window into a Scene from a location in the widget tree.
Implementation
const Window({
Key? key,
required this.delegate,
this.clipBehavior = Clip.hardEdge,
}) : super(key: key);