GlassAnimatedButton class
A stylish, animated button with a frosted glass (glassmorphism) effect.
This widget supports blur, scaling animation on tap, optional icons, customizable text styling, and rounded corners.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- GlassAnimatedButton
Constructors
-
GlassAnimatedButton({Key? key, required String text, required VoidCallback onPressed, double blur = 10.0, double borderRadius = 16.0, Color color = Colors.white24, TextStyle? textStyle, EdgeInsetsGeometry padding = const EdgeInsets.symmetric(horizontal: 24, vertical: 14), Widget? icon, Duration animationDuration = const Duration(milliseconds: 100), Curve animationCurve = Curves.easeOut, bool isLoading = false, bool isDisabled = false, List<
BoxShadow> ? boxShadow, Gradient? gradient, bool enableHapticFeedback = false, ImageProvider<Object> ? backgroundImage}) -
Creates a GlassAnimatedButton with customizable glass effect and animation.
const
Properties
- animationCurve → Curve
-
The curve of the tap animation.
final
- animationDuration → Duration
-
The duration of the tap animation.
final
-
backgroundImage
→ ImageProvider<
Object> ? -
Optional background image for the button (asset, network, etc.).
final
- blur → double
-
The intensity of the blur effect.
final
- borderRadius → double
-
The border radius of the button's corners.
final
-
boxShadow
→ List<
BoxShadow> ? -
Optional shadow or glow effect for the button.
final
- color → Color
-
The semi-transparent background color of the button.
final
- enableHapticFeedback → bool
-
Whether to enable haptic feedback on tap.
final
- gradient → Gradient?
-
Optional gradient background for the button. Overrides color if provided.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- icon → Widget?
-
Optional icon displayed before the text.
final
- isDisabled → bool
-
Whether the button is disabled.
final
- isLoading → bool
-
Whether the button is in a loading state.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onPressed → VoidCallback
-
Called when the button is tapped.
final
- padding → EdgeInsetsGeometry
-
Padding around the button content (icon and text).
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- text → String
-
The text displayed inside the button.
final
- textStyle → TextStyle?
-
Custom text style for the button label.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< GlassAnimatedButton> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited