SettingsCellState<T extends SettingsCell> class

Inheritance

Constructors

SettingsCellState({Set<MaterialState>? initialStates})

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
hasAction bool
Whether or not the widget has a non-null onPressed field
no setter
hashCode int
The hash code for this object.
no setterinherited
isDisabled bool
Whether or not the widget's MaterialState's include the isDisabled state
no setter
isFocused bool
Whether or not the widget's MaterialState's include the isFocused state
no setter
isHovering bool
Whether or not the widget's MaterialState's include the isHovering state
no setter
isPressed bool
Whether or not the widget's MaterialState's include the isPressed state
no setter
isSelected bool
Whether or not the widget's MaterialState's include the isSelected state
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
onPressed VoidCallback
Shortcut to the widget's onPressed if it exists, returns a noop otherwise
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setteroverride

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited