SettingsCell constructor
SettingsCell({
- Key? key,
- Set<
MaterialState> ? initialStates, - VoidCallback? onPressed,
- Map<
String, dynamic> ? extraInfo,
SettingsCell
Implementation
SettingsCell({Key? key, Set<MaterialState>? initialStates, this.onPressed, this.extraInfo})
: initialStates = initialStates ?? <MaterialState>{},
super(key: key);