StateMachine class
- Inheritance
-
- Object
- StateMachineBase
- StateMachine
Constructors
Properties
- artboard ↔ Artboard?
-
getter/setter pairinherited
- context ↔ RuntimeArtboard
-
covariantgetter/setter pairinherited
- coreType → int
-
no setterinherited
-
coreTypes
→ Set<
int> -
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasValidated → bool
-
no setterinherited
- id ↔ int
-
getter/setter pairinherited
-
inputs
→ StateMachineComponents<
StateMachineComponent> -
final
-
layers
→ StateMachineComponents<
StateMachineLayer> -
final
-
listeners
→ StateMachineComponents<
StateMachineComponent> -
final
- name ↔ String
-
Name of the animation.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
clone<
K extends Core< (CoreContext> >) → K? -
Make a duplicate of this core object, N.B. that all properties including
id's are copied.
inherited
-
copy(
covariant Core< CoreContext> source) → void -
Copies property values, currently doesn't trigger change callbacks. It's
meant to be a helper for clone.
inherited
-
import(
ImportStack stack) → bool -
nameChanged(
String from, String to) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAdded(
) → void -
inherited
-
onAddedDirty(
) → void -
inherited
-
onRemoved(
) → void -
inherited
-
remove(
) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
validate(
) → bool -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited