GFDropdown<T> class
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- GFDropdown
Constructors
-
GFDropdown({Key? key, required List<
DropdownMenuItem< ? items, Widget? icon, DropdownButtonBuilder? selectedItemBuilder, T? value, Widget? hint, Widget? disabledHint, required ValueChanged<T> >T?> ? onChanged, VoidCallback? onTap, int elevation = 8, TextStyle? style, Widget? underline, Color? iconDisabledColor, Color? iconEnabledColor, double iconSize = 24.0, bool isDense = true, bool isExpanded = false, double? itemHeight = 40, Color? focusColor, FocusNode? focusNode, bool autofocus = false, Color? dropdownColor, FormFieldValidator<T> ? validator, EdgeInsets padding = const EdgeInsets.all(8), BorderRadius borderRadius = const BorderRadius.all(Radius.circular(4)), BorderSide border = const BorderSide(color: Colors.transparent, width: 1, style: BorderStyle.solid), dynamic dropdownButtonColor = GFColors.WHITE}) -
GF Dropdown let user to select from the number of items and display selected
item in the button. It displays list of items in the overlay dropdown fashion.
const
Properties
- autofocus → bool
-
On true state it should focus itself if nothing else is already focused.
Defaults to false
final
- border → BorderSide
-
Defines the border of dropdown button
final
- borderRadius → BorderRadius
-
Defines the border radius of the dropdown.
final
- disabledHint → Widget?
-
A message to show when the dropdown is disabled.
final
- dropdownButtonColor → dynamic
-
Defines the background color of the dropdownButton.
final
- dropdownColor → Color?
-
Defines the background color of the dropdown.
final
- elevation → int
-
The z-coordinate at which to place the menu when open.
final
- focusColor → Color?
-
The color for the button's Material when it has the input focus.
final
- focusNode → FocusNode?
-
Defines the keyboard focus for this widget.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hint → Widget?
-
A placeholder widget that is displayed by the dropdown button.
final
- icon → Widget?
-
The widget to use for the drop-down button's icon.
Defaults to an Icon with the Icons.arrow_drop_down glyph.
final
- iconDisabledColor → Color?
-
The color of any Icon descendant of icon if this button is disabled,
i.e. if onChanged is null.
final
- iconEnabledColor → Color?
-
The color of any Icon descendant of icon if this button is enabled,
i.e. if onChanged is defined.
final
- iconSize → double
-
The size to use for the drop-down button's down arrow icon button.
final
- isDense → bool
-
Reduce the button's height.
final
- isExpanded → bool
-
Set the dropdown's inner contents to horizontally fill its parent.
final
- itemHeight → double?
-
Defines the height of the menu items
final
-
items
→ List<
DropdownMenuItem< ?T> > -
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
onChanged
→ ValueChanged<
T?> ? -
Called when the user selects an item.
If the onChanged callback is null or the list of DropdownButton.items
is null then the dropdown button will be disabled,
final
- onTap → VoidCallback?
-
Called when the dropdown button is tapped.
final
- padding → EdgeInsets
-
Defines the padding given inside the dropdown
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectedItemBuilder → DropdownButtonBuilder?
-
final
- style → TextStyle?
-
Defaults to the TextTheme.titleMedium value of the current
ThemeData.textTheme of the current Theme.
final
- underline → Widget?
-
The widget to use for drawing the drop-down button's underline.
final
-
validator
→ FormFieldValidator<
T> ? -
An optional method that validates an input. Returns an error string to
display if the input is invalid, or null otherwise.
final
- value → T?
-
The value of the currently selected DropdownMenuItem.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< GFDropdown< T> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited