rumble method

Future<bool> rumble(
  1. String gamepadId, {
  2. double lowFrequency = 0,
  3. double highFrequency = 0,
  4. Duration duration = const Duration(milliseconds: 500),
})

Replaces the current effect. Intensities are in 0, 1; duration is limited to 30 seconds. Returns false when unavailable or rejected. A true result means accepted, not that physical feedback was verified.

Implementation

Future<bool> rumble(
  String gamepadId, {
  double lowFrequency = 0,
  double highFrequency = 0,
  Duration duration = const Duration(milliseconds: 500),
}) async => false;