rumble method
Replaces the current effect. Intensities are in 0, 1; duration is
limited to 30 seconds. Returns false when unavailable or rejected.
A true result means accepted, not that physical feedback was verified.
Implementation
Future<bool> rumble(
String gamepadId, {
double lowFrequency = 0,
double highFrequency = 0,
Duration duration = const Duration(milliseconds: 500),
}) async => false;