services/playerService
library
Functions
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fetchLeaderBoard(String playerToken, String playerUid, String challengeId, int limit, Config config)
→ Future<List<Leader>>
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fetchPlayerAchievements(String playerToken, String playerUid, Config config)
→ Future<List<PlayerAchievement>>
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fetchPlayerToken(String playerUid, PlayMode playMode, Config config)
→ Future<String>
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registerPlayerAction(String playerToken, String playerUid, String action, String value, Config config)
→ Future<List<PlayerAchievement>>
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setAcknowledgementOfPlayerAchievement(String playerToken, String playerUid, String achievementId, Config config)
→ Future<List<PlayerAchievement>>
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