GameSocketServer class
Constructors
- GameSocketServer({EngineServer? engine, ServerOptions? options})
Properties
- address → InternetAddress?
-
The address used by this socket.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- maxIdleTime ↔ int
-
getter/setter pair
- port → int?
-
The port used by this socket.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createAdapter(
Namespace namespace) → Adapter -
emit(
dynamic event, dynamic data) → void -
getOptions(
) → ServerOptions -
getSchema(
int code, int version) → Schema? -
hasNamespace(
String namespace) → bool -
listen(
[dynamic address, int? port]) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
of(
String namespace) → GameNamespace - Create namespace.
-
off(
dynamic event, dynamic handler) → void -
offAll(
) → void -
on(
dynamic event, dynamic handler) → void -
once(
dynamic event, dynamic handler) → void -
to(
String room) → Namespace -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited