game_socket library
Classes
- ClientDisconnectionReason
- ClientOptions
- ConnectRequest
- CreateRoomRequest
- DisconnectClient
- DisconnectRequest
-
Emitter<
T> - ErrorCode
- ErrorMessage
- ErrorString
- Event
- Client events
- GameClient
- GameNamespace
- GamePacketFactory
- GameSocketClient
- GameSocketMessage
- GameSocketPacket
- GameSocketSchema
- GameSocketServer
- Handshake
- JoinRoom
- JoinRoomError
- JoinRoomRequest
- KickUser
- LeaveRoom
- LeaveRoomRequest
- Message
- MessageEncoder
- Namespace
- Packet
- PacketDecoder
- PacketFactory
- Ping
- Pong
- Protocol
- RoomEvent
- RoomMessage
- RoomPacket
- RoomSchema
- Schema
- ServerEvent
- ServerOptions
- SimpleSchema
- SocketStat
- UserEnterRoom
- UserExitRoom
Mixins
Constants
- maxInt32 → const int
- messageEncoder → const MessageEncoder
- packetDecoder → const PacketDecoder
Functions
-
computeMessageSize(
Message message, Schema schema) → int -
getSizeFromId(
int id, Schema schema) → int
Enums
Typedefs
-
EventHandler<
T> = dynamic Function(T? data) - GSM = GameSocketMessage
- GSP = GameSocketPacket
- GSS = GameSocketSchema
- SocketId = String