GameSocketSchema class
Constructors
- GameSocketSchema()
-
factory
Properties
- boolCount → int
-
no setteroverride
- bytesPerBoolMask → int
-
no setterinherited
- bytesPerMask → int
-
no setterinherited
- code → int
-
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- includedBytes → bool
-
no setteroverride
- int8Count → int
-
no setteroverride
- int16Count → int
-
no setteroverride
- int32Count → int
-
no setteroverride
- intCount → int
-
no setterinherited
- maxProperties → int
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stringsCount → int
-
no setteroverride
- version → int
-
no setteroverride
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- connect → const int
- data → const int
- disconnect → const int
- error → const int
- errorCode → const int
- errorMessage → const int
- handshake → const int
- key → const int
- message → const int
- name → const int
- ping → const int
- pingInterval → const int
- pong → const int
- reconnectionToken → const int
- reservedBool → const int
- reservedInt8 → const int
- reservedInt16 → const int
- reservedInt32 → const int
- time → const int
- token → const int
- utf8 → const int
- value → const int