GameSocketSchema class

Inheritance

Constructors

GameSocketSchema()
factory

Properties

boolCount int
no setteroverride
bytesPerBoolMask int
no setterinherited
bytesPerMask int
no setterinherited
code int
no setteroverride
hashCode int
The hash code for this object.
no setterinherited
includedBytes bool
no setteroverride
int8Count int
no setteroverride
int16Count int
no setteroverride
int32Count int
no setteroverride
intCount int
no setterinherited
maxProperties int
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stringsCount int
no setteroverride
version int
no setteroverride

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

connect → const int
data → const int
disconnect → const int
error → const int
errorCode → const int
errorMessage → const int
handshake → const int
key → const int
message → const int
name → const int
ping → const int
pingInterval → const int
pong → const int
reconnectionToken → const int
reservedBool → const int
reservedInt8 → const int
reservedInt16 → const int
reservedInt32 → const int
time → const int
token → const int
utf8 → const int
value → const int