GameStateNotifier<E extends Event, G extends Game<E>> class

A StateNotifier that handles events for a particular game, delegating to the game's implementation for non generic events

Inheritance

Constructors

GameStateNotifier(GameConfig gameConfig, GameCode code, G initialState)

Properties

code GameCode
The code of this game
final
debugState GameOrError<G>
A development-only way to access state outside of StateNotifier.
no setterinherited
gameConfig GameConfig
The GameConfig that was used to create this GameStateNotifier
final
gameState → G
Returns the state of the game
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
mounted bool
Whether dispose was called or not.
no setterinherited
onError ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state GameOrError<G>
The current "state" of this StateNotifier.
getter/setter pairinherited
stream Stream<GameOrError<G>>
A broadcast stream representation of a StateNotifier.
no setterinherited

Methods

addListener(Listener<GameOrError<G>> listener, {bool fireImmediately = true}) RemoveListener
Subscribes to this object.
inherited
dispose() → void
Frees all the resources associated to this object.
inherited
handleEvent(GameEvent event) bool
Handles a GameEvent and updates the state accordingly
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
updateShouldNotify(GameOrError<G> old, GameOrError<G> current) bool
Whether to notify listeners or not when state changes
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited