GameErrorNotifier class
A companion StateNotifier to the GameStateNotifier that keeps track of the most recent error, and lets the client clear the error
- Inheritance
-
- Object
- StateNotifier<
GameError< Game< ?>Event> > - GameErrorNotifier
Constructors
Properties
-
debugState
→ GameError<
Game< ?Event> > -
A development-only way to access state outside of StateNotifier.
no setterinherited
-
error
↔ GameError<
Game< ?Event> > -
Gets the error that was set
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
- mounted → bool
-
Whether dispose was called or not.
no setterinherited
- onError ↔ ErrorListener?
-
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
state
↔ GameError<
Game< ?Event> > -
The current "state" of this StateNotifier.
getter/setter pairinherited
-
stream
→ Stream<
GameError< Game< ?>Event> > -
A broadcast stream representation of a StateNotifier.
no setterinherited
Methods
-
addListener(
Listener< GameError< listener, {bool fireImmediately = true}) → RemoveListenerGame< ?>Event> > -
Subscribes to this object.
inherited
-
clearError(
) → void - Clears any error that was set
-
dispose(
) → void -
Frees all the resources associated to this object.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateShouldNotify(
GameError< Game< ? old, GameError<Event> >Game< ? current) → boolEvent> > -
Whether to notify listeners or not when state changes
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited